Wednesday, 13 March 2013

Hand

So this is my first attempt at a hand....and I can not think of a joke for it :(


So to make this hand I first started off with a Box, then I converted it into a "Editable poly", after that I turned on "Nurms Subdivision" and turned off "Isoline display".
Once that was done I then connected two edges to create three more then extrude them out to create the fingers (you do the same for the thumb). then to create the knuckles I chamfered the edges of the fingers.
Finally for the nails, I extruded that part down then inset (very slightly) inward then extruded back up.

(Skylight was used for render)

Some people gave me and *Hand* with this.
and I think something is wrong with this but I can not put my *finger* on it

Wednesday, 6 March 2013

Maaaaaaaaaaaaaaaaaaaaaaaaaaaaace




My aMACE-ing 3D modelling right here.

So this mace is was really simple to make, all I did was just create half of it using the line tool, then added a Lathe to it to create it (kinda the same way that I did the spear) after that I customized the vertices to make it look more like what I wanted.

Also I would like to add that when I render these objects, I add a skylight w/ cast shadows as well as a plane under the object.

Wednesday, 27 February 2013

Lights

Here are some simple lighting sets:

Omni - this is a 360 degree light, this would work well for making a 3D sun

Direct - is a straight beam of light, good for lasers

Spotlight - is a Diagonal beam of light, good for well... spotlights.



This picture has and Omni and Spot light in it.

Tip of the "SPEAR"



Can you Spear a moment?

SPEARS! spears everywhere!

So as you can tell by the cheap puns, I made a spear, it was done by simply using lathe tool.
I created half of the spear using the line tool then added lathe to make it 3D, but I had to add some more vertices to properly even it out.


Shield of things that you need protecting from.



SHEILDS!
nope I have no bad joke for this.... sorry.


This shield was made using boolean, spline modelling and edit poly.

For the main body of the shield, I started off with a box, then I used boolean with spheres and boxes to create the shape.

as for the details, I used the line tool (spline) to create them, then I added edit poly to make them 3D, then extruded them to make them pop out of the shield a bit.

Axe!!!

Can I "axe" you a question?

Of course I can I have an Axe!




To make this Axe I used edit poly and spline modelling.

To be more detailed I used an edit poly for the handle, with it starting off as a cylinder then extrude, inset and bevel to make it look more like a handle.

As for the blade, I used the line tool (spline) to create the shape then made it into a 3D object by putting edit poly on it then used "cap holes" on it because the back was missing

Crossbow of Crossy-ness



This is A CROSSBOW!
in case you did not guess that from the title.


To create this crossbow I used a few different tools.

Namely I used Loft to create the main body of the cross bow, this used Rectangle and circle splines.

As for the bow (which in my opinion is the most important part) I simply used a cylinder with soft selection to make it bend with the rest of it, and the string was just a simple cylinder with nothing edited.



Thanks for reading!! :)