So this is my first attempt at a hand....and I can not think of a joke for it :(
So to make this hand I first started off with a Box, then I converted it into a "Editable poly", after that I turned on "Nurms Subdivision" and turned off "Isoline display".
Once that was done I then connected two edges to create three more then extrude them out to create the fingers (you do the same for the thumb). then to create the knuckles I chamfered the edges of the fingers.
Finally for the nails, I extruded that part down then inset (very slightly) inward then extruded back up.
(Skylight was used for render)
Some people gave me and *Hand* with this.
and I think something is wrong with this but I can not put my *finger* on it
Wednesday, 13 March 2013
Wednesday, 6 March 2013
Maaaaaaaaaaaaaaaaaaaaaaaaaaaaace
My aMACE-ing 3D modelling right here.
So this mace is was really simple to make, all I did was just create half of it using the line tool, then added a Lathe to it to create it (kinda the same way that I did the spear) after that I customized the vertices to make it look more like what I wanted.
Also I would like to add that when I render these objects, I add a skylight w/ cast shadows as well as a plane under the object.
Wednesday, 27 February 2013
Lights
Here are some simple lighting sets:
Omni - this is a 360 degree light, this would work well for making a 3D sun
Direct - is a straight beam of light, good for lasers
Spotlight - is a Diagonal beam of light, good for well... spotlights.
This picture has and Omni and Spot light in it.
Omni - this is a 360 degree light, this would work well for making a 3D sun
Direct - is a straight beam of light, good for lasers
Spotlight - is a Diagonal beam of light, good for well... spotlights.
This picture has and Omni and Spot light in it.
Tip of the "SPEAR"
Shield of things that you need protecting from.
SHEILDS!nope I have no bad joke for this.... sorry.
This shield was made using boolean, spline modelling and edit poly.
For the main body of the shield, I started off with a box, then I used boolean with spheres and boxes to create the shape.
as for the details, I used the line tool (spline) to create them, then I added edit poly to make them 3D, then extruded them to make them pop out of the shield a bit.
Axe!!!
Can I "axe" you a question?
Of course I can I have an Axe!

To make this Axe I used edit poly and spline modelling.
To be more detailed I used an edit poly for the handle, with it starting off as a cylinder then extrude, inset and bevel to make it look more like a handle.
As for the blade, I used the line tool (spline) to create the shape then made it into a 3D object by putting edit poly on it then used "cap holes" on it because the back was missing
Of course I can I have an Axe!

To make this Axe I used edit poly and spline modelling.
To be more detailed I used an edit poly for the handle, with it starting off as a cylinder then extrude, inset and bevel to make it look more like a handle.
As for the blade, I used the line tool (spline) to create the shape then made it into a 3D object by putting edit poly on it then used "cap holes" on it because the back was missing
Crossbow of Crossy-ness

This is A CROSSBOW!in case you did not guess that from the title.
To create this crossbow I used a few different tools.
Namely I used Loft to create the main body of the cross bow, this used Rectangle and circle splines.
As for the bow (which in my opinion is the most important part) I simply used a cylinder with soft selection to make it bend with the rest of it, and the string was just a simple cylinder with nothing edited.
Thanks for reading!! :)
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