I have been set the task of creating
6 different objects in 3DS Max that are set around a specific theme and style, using
the techniques that I have learnt.
For this I have chosen to create Weaponry in a medieval style (e.g. Swords and shields), specifically a sword, crossbow, shield, spear, mace and an axe as well as adding small details to them like engravings or bolts (the crossbow).
While creating the above objects I will be using techniques that I have learnt in the past few weeks, like box modelling and spline modelling as well as Lofting, edit poly, edit spline, displace or lathing to help create the objects as well as the details and shape of them. These objects have been researched to create a unique shape for each object.
While creating these objects I will be using 3DS max, a 3D modelling and animation software.
For this I have chosen to create Weaponry in a medieval style (e.g. Swords and shields), specifically a sword, crossbow, shield, spear, mace and an axe as well as adding small details to them like engravings or bolts (the crossbow).
While creating the above objects I will be using techniques that I have learnt in the past few weeks, like box modelling and spline modelling as well as Lofting, edit poly, edit spline, displace or lathing to help create the objects as well as the details and shape of them. These objects have been researched to create a unique shape for each object.
While creating these objects I will be using 3DS max, a 3D modelling and animation software.
since I am doing weapons I will have
to aim these object at a mature audience as well as being careful with details
on the weapons (like blood) to make sure there are no ethical constants.
How
I will know if I succeeded is if the final product (the weapons) looks like or
resembles the initial sketches that I have made.
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