Wednesday, 15 May 2013

Fog

Today I learnt about Fog.
Fog can be added through the rendering > enviroments option. you can change settings for how thick it is, where it starts and where it stops as well as the colour.

There is also Volume fog the allows you to create fog in a certain area using a gizmo. this is good for adding fog into small areas, with these pictures I added a Fire effect that uses the same type of gizmos as the volume fog.

Wednesday, 8 May 2013

Procedural Maps

Now for something completely different... or not.
I am going to show you how to add bumps.


Moar Basic Material stuff

Now I am going to tell you how to create materials using other options in MAX

Basic Materials


So here is a quick tutorial on how to change the colour of a material and then add it to an object





Wednesday, 13 March 2013

Hand

So this is my first attempt at a hand....and I can not think of a joke for it :(


So to make this hand I first started off with a Box, then I converted it into a "Editable poly", after that I turned on "Nurms Subdivision" and turned off "Isoline display".
Once that was done I then connected two edges to create three more then extrude them out to create the fingers (you do the same for the thumb). then to create the knuckles I chamfered the edges of the fingers.
Finally for the nails, I extruded that part down then inset (very slightly) inward then extruded back up.

(Skylight was used for render)

Some people gave me and *Hand* with this.
and I think something is wrong with this but I can not put my *finger* on it

Wednesday, 6 March 2013

Maaaaaaaaaaaaaaaaaaaaaaaaaaaaace




My aMACE-ing 3D modelling right here.

So this mace is was really simple to make, all I did was just create half of it using the line tool, then added a Lathe to it to create it (kinda the same way that I did the spear) after that I customized the vertices to make it look more like what I wanted.

Also I would like to add that when I render these objects, I add a skylight w/ cast shadows as well as a plane under the object.

Wednesday, 27 February 2013

Lights

Here are some simple lighting sets:

Omni - this is a 360 degree light, this would work well for making a 3D sun

Direct - is a straight beam of light, good for lasers

Spotlight - is a Diagonal beam of light, good for well... spotlights.



This picture has and Omni and Spot light in it.

Tip of the "SPEAR"



Can you Spear a moment?

SPEARS! spears everywhere!

So as you can tell by the cheap puns, I made a spear, it was done by simply using lathe tool.
I created half of the spear using the line tool then added lathe to make it 3D, but I had to add some more vertices to properly even it out.


Shield of things that you need protecting from.



SHEILDS!
nope I have no bad joke for this.... sorry.


This shield was made using boolean, spline modelling and edit poly.

For the main body of the shield, I started off with a box, then I used boolean with spheres and boxes to create the shape.

as for the details, I used the line tool (spline) to create them, then I added edit poly to make them 3D, then extruded them to make them pop out of the shield a bit.

Axe!!!

Can I "axe" you a question?

Of course I can I have an Axe!




To make this Axe I used edit poly and spline modelling.

To be more detailed I used an edit poly for the handle, with it starting off as a cylinder then extrude, inset and bevel to make it look more like a handle.

As for the blade, I used the line tool (spline) to create the shape then made it into a 3D object by putting edit poly on it then used "cap holes" on it because the back was missing

Crossbow of Crossy-ness



This is A CROSSBOW!
in case you did not guess that from the title.


To create this crossbow I used a few different tools.

Namely I used Loft to create the main body of the cross bow, this used Rectangle and circle splines.

As for the bow (which in my opinion is the most important part) I simply used a cylinder with soft selection to make it bend with the rest of it, and the string was just a simple cylinder with nothing edited.



Thanks for reading!! :)

Wednesday, 13 February 2013

Sword of truth


WELCOME TO YOUR DOOOM!
Muahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahaha *cough*

Look at it! it is mavelious!
I made this using a few different tools.
For the handle I used "pro-boolean" to make it look like it has some grip
The hilt was just a box extruded, then then inset then extrude,
but for the triangles I cut the shapes then inset
and extruded inwards.
As for the blade, I used a box but added my own vertexs as well as an inset and extrude to make the bend in the blade, and for the tip, I moved the vertexs to make it pointy.
Finally the ball at the top/bottom, that was a sphere with a symmetrical inset/extrude on each side.


I also used mesh smooth on it (bottom right picture).

Wednesday, 6 February 2013

Proposal




I have been set the task of creating 6 different objects in 3DS Max that are set around a specific theme and style, using the techniques that I have learnt.
For this I have chosen to create Weaponry in a medieval style (e.g. Swords and shields), specifically a sword, crossbow, shield, spear, mace and an axe as well as adding small details to them like engravings or bolts (the crossbow).

While creating the above objects I will be using techniques that I have learnt in the past few weeks, like box modelling and spline modelling as well as Lofting, edit poly, edit spline, displace or lathing to help create the objects as well as the details and shape of them. These objects have been researched to create a unique shape for each object.
While creating these objects I will be using 3DS max, a 3D modelling and animation software.
since I am doing weapons I will have to aim these object at a mature audience as well as being careful with details on the weapons (like blood) to make sure there are no ethical constants.
How I will know if I succeeded is if the final product (the weapons) looks like or resembles the initial sketches that I have made.



Monday, 4 February 2013

Extra stuffs: Game logos

GAAAAAAAAAAAAAAAAAAAAAAAAAAAMMMMMMMMMMMMMMEEEEES

Lets start off with half life, this was created by using only splines, circle for the well... the circle and for the actual logo I used line, afterwards I used edit poly to make it 3d.

















Wednesday, 30 January 2013

Day 4


DISPLAAAACE!!!
this is what I did today.
Displace can be used to create lanscapes using any image.
The way it works is it reads the: Black, White and Grey in an image and creates the lanscape using that info
Black = Lowest point
White = Highest point
Grey = Mid-range point
I think that this could also be useful for designing objects like a knife or something.




I also learnt how to use Push-Pull in "Edit poly to smooth out edges on a lanscape as we as add new geometry to it.




I also created a tap using "Soft selection" and "Fallout" to create a tap (from imagination). while making this I also used extrude and champher to create corners and create extra parts like the lever.


I also created a joystick by creating chamfer box, then inseting the box to create 5 seperate polygons around  the centre, then select 3 of the five (the ones that are near the middle on the five) then extrude all 3 upward, then only do 2 then only 1. afterwards there should be a Square polygon in the middle of the box, extrude that upwards then bevel then extrude then bevel to create the tip of the stick. used mesh smooth to finish it off.



Oh I also managed to crash my computer by having 36 "iterations" of turbo smooth. :D

Wednesday, 23 January 2013

Day 3

Today we practiced using Splines (2D shapes) by learning how to create custom splines.
To create custom spline you first need too create a few different splines (anyone of them), then once you have them go to "modify" then click on a shape (any shape), after that apply "edit spline" to it.
Once you have done that you now need to attach all the shapes together, then scoll down the menu bar on the right side to find "Boolean" then click on one shape then click "Boolean" then clcik another to combine them. once you have unite/ subtracted/ intersected what you want go on "Edit poly" to turn it into a 3d object.
When using Boolean on 3d shapes, it is place somewhere else in "Compond objects", first click on the object you want to edit, then clcik on Boolean, then "pick operand B" to select the secone object. this is useful for when you want to create custom 3D objects like cheese, or a plug.

Wednesday, 16 January 2013

Day 2

Today I used different types of modeling to create a house, aglass, a bottle and a screw driver.
While creating the house I started off with a box, then using edit poly I added another edge then moved it up to create the pointed roof, after that I created a garage by using the same technique but adding three new edges to create a new polygon then I extruded the polygon out to create the garage.
While creating the Glass and bottle I used lathe, this is done by creating a path using a splice object, the line tool, fraw out half of the object then use lathe to create the rest
While creating the Screwdriver I used Lofting modelling, this is done by creating shapes at a specific size then creating a line that acts as a path, then get the shape onto a certain point of the path then it would eventually create a screwdriver

Lathe, Lofting and Box modelling

Wednesday, 9 January 2013

Day 1

While using 3ds max I used different tools, theses tools where:

Transform Tools:
Move
Scale
Rotate

Viewpoint tools:
Zoom
Pan view
Orbit
I created a clown using only primitive objects then once I finished the clown I created the Theme park where it is